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Official FCFS Policy

Clan's Intentions

Clan Nan Dreolan intends to behave honourably and decently in all things. But in the competetive high end EQ game where guilds often find themselves racing for rare spawn mobs we need to be prepared to stick to our guns to avoid being walked all over. For that reason we have adopted the following policy with regards to FCFS (First Come First Served). It is largely based on Harmony of Souls' FCFS policy and we believe it is a decent and fair way to deal with a competition situation.

FCFS defined

First Come First Served. Prexus, in general, follows a policy that allows the first force to actively engage a mob the rights to kill it unencumbered. You must have a force capable of killing the mob and be in the vicinity to engage it. If you do not have a force sufficient, and another group has gathered who does have a force, you should politely step aside.

What does FCFS apply to?

At its basic level, every single engagement on Prexus is FCFS. In practice, it only applies to large scale encounters, and rare, roaming spawns. FCFS does not apply to experience camps and the nameds they generate (assuming the force doing the exp can kill the named). By definition, the exp group is already there, and can kill the named mob. If they cannot reasonably kill the named mob, it is then subject to FCFS rules.

Watchers and Trackers are not “camping” the mob Even if you sit watching a spawn for 3 days straight, you have no more right to the mob than a wandering player does. Sitting at a spawn point only gives you the advantage of information. You will be the first to know the mob has spawned. If you cannot muster your force before another guild is ready, you have lost your FCFS rights.

Kiting is not allowed to secure a mob. If you are kiting a mob without doing damage, you have absolutely no rights to it, and it can be taken from you at any time. What’s more, kiting to prevent another guild from pulling the mob is considered bad form. The same goes for engaging a mob but not continuing to fight it before your raid force is present and ready (in the case of rooted mobs, for example). These stalling tactics are low and neither the clan nor the GMs will recognise them as valid.

Mustering for a FCFS mob

Do not interfere with another guild’s muster. Let them gather their force with as little hindrance as possible. Move into a reasonable position in the zone, but do not enter the mob’s aggro area until you have a force ready to engage.

Pull it or step aside

When you are ready to move on the mob, announce it to the other raid and move your troops. An honorable guild will let the first one ready to go try first. By the same token, once you announce you are moving in, do so. Engage the mob within reasonable time, or forfeit. It is perfectly fair for the prepared guild to send a message of “pull or move aside” to the competing guild. Clan Nan Dreolan will say this twice. The third time, we will move ahead and pull the mob.

Once one guild is ready to engage, the competing guild should move out of the line of sight so as to reduce lag. If the first guild loses, they have forfeit their rights to the mob, and the waiting guild can step in and finish it off.

Engagement

Once a guild engages a mob, no other guild should interfere. Let the group live or die on their own. FCFS does not mean FFA and trying to out-damage another raid is very bad form. If the first guild dies, the waiting guild can do anything they choose.

You must be actively engaging and damaging the mob. If your raid wipes almost completely (i.e. one or two casters are alive and out of aggro range) you forfeit. If you have to do CR to re-engage, you lose.

Engaging a mob without a capable raid force present just so you can claim it's yours because you've already engaged it does not count. It's a low tactic and the guides and GMs take a dim view of it. Using this tactic to stall for time while the rest of your raid force arrives is low and the clan will not recognise your claim on the mob.

if you're not actively fighting the mob then you've not engaged.

The aftermath

If you stepped over corpses, have the courtesy to assist in the CR. Send the competing raid the status of the mob - dead or you failed.

Things you should do:

  • Shake hands afterwards
    We learned this in school, and it still helps. Whether in public channels or privately, smile and offer congratulations to the victor. Gratzing the mob when it wipes a raid is not necessary.
  • Announce your intention to pull
    Let the other guild know you have won the race and are taking your turn.
  • Communicate
    If someone asks you what you are there for, tell them. If you won the race, there is nothing to lose and it will save people wasting their time.

Things you should not do:

  • Berate, abuse or heckle the competing raid.
  • Engage the mob without a capable force
    The SOE play nicely policy says that the first person to engage a mob 'owns' it. Don't attempt to use this to claim ownership of a mob when you don't have sufficient numbers on hand to finish the job. Experience with guides and GMs shows that they will not support you in this action.
  • Train
    Never ever train anything on the other raid. It’s cheating, plain and simple.
  • Kill triggers
    If you lost, you lost. Accept it and graciously move on.
  • Lie to the other raid
    Don’t misinform them intentionally or try to delay them to get ahead. Dirty tactics like this will earn our guild a bad reputation.
  • Reply to a campcheck with “Zordak is camped”
    It is stupid and embarrassing to your guild. Responding with “I am watching for Zordak” is more logical, tho not necessary at all.
  • Stay in their area while they fight, thus lagging them and crippling their raid.